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Rome, for example, has three families competing for influence, distinct political entities within the Republic/Empire, and advanced technologies that other civilisations don’t initially have access to. Here we see history win out over things like game balance, as “ll factions are not created equal in Rome II,” according to Bickham. For the sake of game balance, they have been given one, even if it’s not an obvious choice.īeyond statistical bonuses, these factions all come with their own flavour, from inconsequential details like the garb of their military units to full-fledged features like Patrician politics. +2 to your melee ability because you’re simply a very martial nation… talking on a very basic level.” But liberties have been taken with those powers which don’t have an easily identifiable or definable trait. A certain culture has a certain personality. “So, we try and work those in to have a gameplay effect. “Factions were known for certain cultural traits,” Bickham says. What one would expect from the period is still there: slaves can be gathered from conquered regions, players must juggle the needs of the plebs with the demands of the Senate and factions correspond to their historical nations.
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Instead, Creative Assembly is concerned with creating an authentic sense of place with a realistic approximation of the classical setting. “Fun wins out over strict, dogmatic adherence to the history books,” he clarifies. Worse, they could bog a title down in needless detail. So much of the study of history is focused on cataloguing the mundane minutiae from the lives of now long-dead folk, and these countless little facts don’t necessarily translate very well to a medium more interested in entertainment. “Authenticity is probably a better word than accuracy, and that’s what we aim for,” Bickham tells me. In between stamping out the Samnite threat in Rome II’s prologue, I sat down with Creative Assembly studio director Michael Simpson and communications manager Al Bickham to chat about striking a balance between historical accuracy and entertainment.
#Total war rome 2 confederation license
It might be delightful to see something you’re mildly obsessed with transposed to another medium, but god forbid artistic license be employed.
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Playing Total War: Rome II as a classicist is a wee bit like watching the latest Marvel or DC cinematic adaptation as a comic book aficionado.